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ABOUT ME

I'm Brenden Thorne, a CFX artist in love with all things cloth and fur. With four major productions under my belt, two films and two games, I have become well versed in hair and cloth simulation, alongside a generalist's skillset in modeling, materials, rendering and pipeline. 

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Well traveled across the US, I most recently came from Washington before my education at BYU in Utah. I am a fanatic tinkerer that spends my free time messing around with games and game engines, sewing, crafting, programming, and robotics. I enjoy nothing more than sitting down with a mug of rootbeer while playing a game of D&D.

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Skills & Software

  • Houdini

  • Maya

  • Unreal Engine

  • Zbrush

  • Substance Painter

  • Substance Designer

  • C++

  • Python

  • Java

  • USD

  • Renderman

  • Arnold

  • Photoshop

  • Hair and Fur Grooms

  • Hair and Fur Simulation

  • Cloth Simulation

  • Curve Based Cloth 

  • Modeling & Sculpting

Education

Brigham Young University

Bachelor of Fine Artis in Animation

Minor in Computer Science

Graduated April 2023

Projects

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