
ABOUT ME
919-618-2598
I'm Brenden Thorne, a CFX artist in love with all things cloth and fur. With four major productions under my belt, two films and two games, I have become well versed in hair and cloth simulation, alongside a generalist's skillset in modeling, materials, rendering and pipeline.
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Well traveled across the US, I most recently came from Washington before my education at BYU in Utah. I am a fanatic tinkerer that spends my free time messing around with games and game engines, sewing, crafting, programming, and robotics. I enjoy nothing more than sitting down with a mug of rootbeer while playing a game of D&D.
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Skills & Software
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Houdini
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Maya
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Unreal Engine
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Zbrush
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Substance Painter
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Substance Designer
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C++
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Python
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Java
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USD
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Renderman
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Arnold
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Photoshop
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Hair and Fur Grooms
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Hair and Fur Simulation
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Cloth Simulation
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Curve Based Cloth
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Modeling & Sculpting
Education
Brigham Young University
Bachelor of Fine Artis in Animation
Minor in Computer Science
Graduated April 2023